You're short in memory and you want to save it as much as possible ? STarKos is made for you, really :). In the BASIC and ASM players, the INITIALIZE code is at the end of the player. So you can simply destroy it. Just before is the STOP MUSIC code, but it's really tiny so you won't get much.

These addresses show you from where these codes begin : ASM BASIC STOPMUS &856 &868 INITMUS &872 &88D

Don't forget that you can also completely forget about the INITIALIZE code, by loading the player, your song, calling the INITIALIZE code, and saving your player (without the INITIALIZE code). This way, the player already got all the inits he needs. Of course, you won't be able to re-init the song, or use the player for another music, but demomakers will surely find this very useful.

documentations/software/starkos/howto.player.kill.init.txt · Last modified: 2009/05/13 15:24 by grim